Search Issue Tracker
Duplicate
Votes
0
Found in
2018.3.0a1
2018.3.12f1
2019.1.0a1
2019.2.0a1
Issue ID
1146149
Regression
No
Unity silent crashes when using Step Into and Step Out in async void with a Debugger attached to Unity
How to reproduce:
1. Open the user's project ("TaskTest.zip")
2. Go to Scripts > TaskTest.cs and open it
3. Place a breakpoint on line 30
4. Attach Visual Studio to Unity
5. Enter Play Mode
6. Press "Click me" in the Game View (that should trigger the breakpoint)
7. Press F11 to Step Into and Shift+F11 to Step Out
Expected result: Unity does not crash
Actual result: Unity does not crash
Reproducible with - 2018.3.12f1, 2019.1.0f2, 2019.2.0a12
Could not test with - 2017.4 (step into does not work the same way)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor freezes after some time when using NavMeshQuery::Raycast
- Cube is rendered green when its color is set to black and using the Lift Gamma Gain Volume interpolation
- Inner and outer exceptions are not unrolled correctly
- [iOS][WebGL] Audio Clip doesn't play when Load Type is set to Decompress On Load and iOS Silent Mode is enabled
- Crash on EditorBuildSettings::GetConfigObject when closing a specific project
This is a duplicate of issue #1153171