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Won't Fix

Votes

0

Found in

2018.3.0a1

2018.3.9f1

2019.1.0a1

2019.2.0a1

Issue ID

1143585

Regression

No

[SimpleAnimation] Disconnecting Playables from the graph doesn't stop writing their values

Animation

-

How to reproduce:
1. Open the user's attached project ("Simple Animation Keep Playables Connected Bug.zip")
2. Open the repro scene ("Keep Weightless Playables Connected")
3. In the Hierarchy, select the "Cube" object and make sure that "Keep Stopped Playables Connect" flag is set to false
4. Enter Play Mode, press the "Play" button and inspect the animations

Expected results: "SimpleAnimation" object's scale remains the same after the animation changes
Actual results: "SimpleAnimation" object's scale snaps back to the original value

Reproducible with: 2018.3.13f1, 2019.1.0f2, 2019.2.0a12
Couldn't test with 2017.4 because of package code errors (missing assemblies)

  1. Resolution Note:

    Simple Animation is a GITHUB side project and is not high priority for Unity. Please use github issues.

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