Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0a1
2018.3.9f1
2019.1.0a1
2019.2.0a1
Issue ID
1143585
Regression
No
[SimpleAnimation] Disconnecting Playables from the graph doesn't stop writing their values
How to reproduce:
1. Open the user's attached project ("Simple Animation Keep Playables Connected Bug.zip")
2. Open the repro scene ("Keep Weightless Playables Connected")
3. In the Hierarchy, select the "Cube" object and make sure that "Keep Stopped Playables Connect" flag is set to false
4. Enter Play Mode, press the "Play" button and inspect the animations
Expected results: "SimpleAnimation" object's scale remains the same after the animation changes
Actual results: "SimpleAnimation" object's scale snaps back to the original value
Reproducible with: 2018.3.13f1, 2019.1.0f2, 2019.2.0a12
Couldn't test with 2017.4 because of package code errors (missing assemblies)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
Resolution Note:
Simple Animation is a GITHUB side project and is not high priority for Unity. Please use github issues.