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[IL2CPP][iOS] Crash in "il2cpp::os::Image::Initialize() [inlined] il2cpp...
Reproduction steps: 1. Download and open the project from the provided link in the description ("Project Zip"). 2. Go to "Build > Bu... Read more
[Test Runner] Unity Editor freezes after running a test in Play mode
Unity Editor freezes after running a test in Play mode Steps to Reproduce: 1. Open attached project. 2. Open Test Runner window. ... Read more
Values of a component aren't reset when right clicking the gear icon on ...
Repro steps: 1. Create a new project 2. Create an empty GameObject in the Hierarchy 3. In the Inspector on the Transform component r... Read more
IMGUI Labels that use fixed character set disappear when transformed wit...
How to reproduce: 1. Open the attached "TestFor1068658.zip" project 2. Play the Scene and observe the Labels displayed 3. Go to to F... Read more
Sub Emitter particles are not randomized when using Auto Random Seed
How to reproduce: 1. Open attached project ("1068735.zip") 2. In the Hierarchy select 'Particle System 1' 3. In the Scene View press... Read more
[Text Mesh Pro] Slider's handle is missing which control the value in Am...
Slider's handle is missing which controls the value in Ambient Shadow and Power option in Local Lighting and Glow. Steps to reprodu... Read more
[Metal] Selecting Metal as the primary Graphics API for Mac turns all Un...
Steps to reproduce: 1) Open any project. 2) Open PlayerSettings. 3) Drag Unity to an external display. 4) Untick "Auto Graphics API ... Read more
[OSX] Player launches in native resolution if launched in fullscreen, di...
[OSX] Player launches in native resolution if launched in fullscreen, disregarding resolution selection in resolution dialog Steps ... Read more
[Terrain] Brush is not switching to "Circle" on selecting paint trees tab
The brush is not switching to "Circle" on selecting paint trees tab. With old terrain tools on selecting "Paint trees" tab the brush... Read more
(Need Sprite Master Node) Sprite Renderer doesn't update ShaderGraph tim...
How to reproduce: 1. Open user-submitted project (TheVoidTest2018.zip) 2. Open "samplescene" scene 3. Ensure "bgStar" game object ha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project