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[Linux Editor] Dragging store entries out of Asset Store tab hangs the s...
When thumbnails of Asset Store entries are dragged out of the Asset Store tab to the Editor area, the whole system hangs. Steps to ... Read more
[OSX] Application.version returns Unity version instead of build version...
Steps to reproduce: 1) Open the attached version. 2) Open scene 'version'. 3) Build and Run a Mac Standalone build. Application.ver... Read more
[Android] Unaccounted time in profiler
Steps to reproduce: 1) Create a new project 2) Switch platform to android 3) Make sure Bundle Identifier has been set up 4) Enable D... Read more
UnityWebRequest GetAssetBundle crashes when downloaded content is empty
1. Deploy my attached file(test.php) to server OR create any kind of method that would return a empty body on your backend 2. Creat... Read more
Particle System mesh mode for shape not showing material index when usin...
To reproduce: 1. Create a new project 2. Add particle system to scene 3. In inspector, go to Shape and select "Mesh" 4. Tick "Single... Read more
Can't compile some System.Net classes
To reproduce: 1. Open attached project Observe the compile errors: Assets/Test.cs(6,34): error CS0012: The type `System.Configuratio... Read more
Memory leak in the project selection window
To reproduce: 1. Open Unity 2. Press "OPEN" 3. Notice the memory usage climbing (on my machine it's about 10MB/s, and it climbed up ... Read more
RequireComponent does not work for adding multiple components of the sam...
To reproduce: 1. Open attached project ("New Unity Project 11.zip") 2. Add the script "requireThings" to any object Notice that it o... Read more
Opening a scene crashes the editor while rendering game view camera(s)
To reproduce: 1. Open attached project 2. Open the scene "LightScene" Unity should now crash. The stack trace seems to indicate that... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow