Search Issue Tracker
When creating a DynamicMethod, an error occurs then opening 'About Unity...
How to reproduce:1. Download attached project file2. Select Window -> EditorWindowEx3. Select Help -> About Unity Expected res... Read more
Scrollcontent gets cut off when resizing Game window in Play mode
To reproduce: 1. Download attached project "Unity_563p1_ScrollbarBug.zip" and open in Unity2. Open "scrollbar_bug" scene3. Enter Pla... Read more
Editor crashes when pausing, unpausing and stopping play mode
Steps to reproduce:1. Download Attached project2. Open "One Way Platforms" scene (PC2D->Example->One Way Platforms)3. Enter pl... Read more
Some text is not shown properly on Editor after opening project
Reproduction steps:1. Open project attached.2. If there are some warnings (not errors) shown, reopen project. Expected result: All t... Read more
[facebook] build and run into gameroom works unreliably
-e: it works the first time but fails on subsequent times -repro:--start gameroom app--create new project--switch to FB--build&r... Read more
RenderTexture gives wrong result when calculating area of the gameObject
Steps to reproduce: 1) Download attached project 'RenderTextureBug-5.6.0.zip' and open in Unity2) Open scene 'Test' and press Play3)... Read more
[Shape] Single Material only updates particle emission when swapping mesh
Repro steps:1. Open Scene1 from the attached project2. Select the Particle system in the scene and make sure that in the Shape modul... Read more
[Inpector] Previewing multiple textures shows them in a seemingly random...
Repro steps:1. Open the attached project and select all 10 textures.2. In the inspector, notice the order of the previewed textures.... Read more
Editor crashes at scripting_class_get_parent when closing editor
Steps to reproduce:1. Download PostProcessorFindAssets.zip2. Open project3. Wait until script compile is complete close Unity Editor... Read more
[iOS] Compile errors in generated Xcode project in UnityRendering.h and ...
Compile errors in generated Xcode project in UnityRendering.h and UnityInterface.h for unknown type name bool Getting compile errors... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used