Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
2017.2.1f1
2018.1.0b2
Issue ID
988650
Regression
Yes
Unity doesn't show error when it can not overwrite a script assembly
To reproduce:
1) Open attached project
2) Open "IL Disassembler" (comes with VS, although not Community edition it seems) and use it to lockdown Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
3) Modify an Editor script
Expected: Unity will recompile the Editor assembly in Temp, which will cause an error that the file couldn't be copied over in Library/ScriptAssemblies.
Actual: There is no error, old code is executed.
Reproduced with 2018.1.0b3 and 2017.2.1f1
Not reproduced in 5.6.4p1 and 2017.1.3f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment