Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.0p2
Issue ID
988079
Regression
Yes
TextMesh normals give invalid results depending on other objects' position when dynamic batching is enabled
To reproduce:
1) Open attached project and scene
2) Make sure Dynamic Batching is on in Player Settings
3) Move the sphere vertically down and up
Expected: The texts don't change in colors
Actual: At some moments the texts change sharply in color
Reproduced in 5.5.2f1, 2017.1.0f3, 2017.3.0f3, 2018.1.0b3
Not reproduced in 5.4.6p3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note (2019.1.X):
A lot of changes are required to underlying systems base on how geometry is generated.