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[OSX][Retina] If editor is on Retina Screen Color Picker fails to track ...
Reproduction Steps: 1. Create Project 2. Create UI/Image object 3. Place Editor on Retina display 4. Click Color Picker (little pipe... Read more
[Android] [ETC] Alpha size is doubled compared to RGB if "Compress with ...
To reproduce: 1) Open attached project 2) Make sure it's set as Development Build and auto attaches to Profiler 3) Build and run on ... Read more
Texture quality differs between Unity 4 and Unity 5 when downscaling
How to reproduce: 1. Open both attached projects on appropriate versions 2. Open 'test' scenes 3. Compare texture visuals between 4.... Read more
GLSL compilation error 'Swizzle of non-vector primitive float' with a sh...
Steps to reproduce: 1) Open the latest attached project. 2) Switch the Graphics API to OpenGL Core. Shader compilation errors appea... Read more
[OSX] Mac standalone build menu bar missing in windowed mode
Steps to reproduce: 1. Open the attached project 2. Make a Mac standalone build 3. Open the build and run it in windowed mode 4. Ob... Read more
[iOS] Crash in dynamic_bitset::reset_(size_type b) when stripping is tur...
To Reproduce: 1. Create an empty project and make sure stripping is turned off. 2. Build to iOS, observe that the app crashes in "d... Read more
[Collision] Collision point appears below collision surface
Collision point is now appearing below collision plane in both world and planes collision modes. Repro steps: 1. Open Particle_SubE... Read more
Vertical scrollbar jamming in the animation window
Changeset: 8a1a6d87e2b535bae057e3c6a7bd49ed8e413e3d Branch: 5.5/animation/dev Read more
Attaching sprite to a public string array, crashes Unity
How to reproduce: 1. Open the attached project "829198array.zip" from cloud 2. Open test scene 3. Select MainCamera in the Hierarchy... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow