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[UWP] Build crashes when changing focus of input field with text in it
Reproduction steps:1. Open the attached project ("1278859.zip")2. Switch platform to UWP3. Build and Run the project4. Keep switchin... Read more
[Android][IL2CPP]CustomRenderTexture does not render on Android devices ...
Reproduction steps:1. Open the attached user's project "CustomRenderTexture.zip"2. Switch the Platform to Android3. There are two Sc... Read more
IndexOutOfRangeException is thrown in the Console when at leat 129 'Deca...
How to reproduce:1. Create a new project2. Import the HD RP package from the Package Manager3. In the Hierarchy window create a new ... Read more
[Quick Search] Headings merged with each other on decreasing the width o...
Headings merged with each other on decreasing the width of the Global Search window Steps to Repro: 1. Create a new project2. Click ... Read more
[Scene View] Pixels of the GameObject are not getting refreshed which le...
On moving GameObject in the Scene View leads black trails and Pixels of the GameObject are not getting refreshed, Refer attached vid... Read more
[HDRP] Planar Reflection base shape gizmo transforms parent object
Versions tested: 2020.2.0b6 + SRP Master (10.1) Steps to reproduce: 1) Open attached scene or just create a planar reflection compon... Read more
Performance issues when quickly changing values of tens of thousands arr...
How to reproduce:1. Open attached project "Bugs.zip"2. Open "Sample" scene3. Select "Freezer 30K" GameObject4. In the "Freezer" scri... Read more
Color from the 'Ambient Color' Color Picker doesn't match the actual Amb...
How to reproduce1. Open the attached 'case_1280918.zip' project2. From the 'Scenes' folder open 'SampleScene'3. Open the Lighting wi... Read more
Editor crashes when entering Play Mode with a Map Renderer Component fro...
How to reproduce:1. Open the attached "1282010 repro" project2. Open the "Test3" Scene from the Assets folder3. Make sure that both ... Read more
Default Architecture in Build Settings is x86 instead of x64
Reproduction steps:1. Create a new Project2. Check Architecture setting in Build Settings Expected result: Architecture is set to x6... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API