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Asset bundle with AudioMixer, AudioMixerGroup or AudioMixerSnapshot asse...
Steps to reproduce: 1. Download case_976768-simple-repro.zip 2. Open the project in Unity 3. Switch platform to UWP, .NET scripting ... Read more
[Android] Application built in batchmode generates OPENGL NATIVE PLUG-IN...
To reproduce: 1. Download attached "VideoAssert.zip" project. 2. Go to project location on your machine and delete "Library" folder... Read more
Static batching requires hundreds of draw calls when in Portrait mode
How to reproduce: 1. Open attached project 2. Enter playmode and open the profiler 3. Inspect Draw Calls in profilers 'Rendering' ta... Read more
Resetting clips in timeline sets all values to 0
To reproduce: 1. Open timeline 2. Add Animation or Audio clip to timeline 3. Click on clip 4. Right-click on Animation/Audio clip I... Read more
Kinematic rigidbody collisions are not updated when it is instantiated a...
Steps to reproduce: 1. Open user's attached project 2. Open scene "Runtime (Bug)" scene 3. Play the scene Expected result: Falling ... Read more
[Audio Mixer] Crash on play when duplicated audio group is assigned to a...
When the user duplicates an audio group, the audio group is created outside the audio mixer. If the audio mixer is removed from the ... Read more
Editor crashes on WalkTypeTree after removing any component while in Ani...
Steps to reproduce: 1. Open attached “CrashRepro.zip” Unity project 2. Open “Test” scene 3. Select “GameObject” object in Hierarchy ... Read more
Text letters are drawn on each other when using bold style a specific 'k...
To reproduce: 1. Open project 2. Open 'BugScene' Expected: 'Right bold' and 'Wrong bold' texts should look similar Actual: 'Wrong b... Read more
[Audio Mixer] Creation & deletion of audio groups doesn't get updated in...
Creation & deletion of audio groups doesn't get updated in project window Steps to Repro: 1. Create/Select audio mixer > audio mix... Read more
Static batching not applied to 'Batching static' objects in Unity 5.4
How to reproduce 1. Open attached project 2. Enter playmode 3. Open profiler and select 'Rendering' tab 4. Inspect amount of Draw Ca... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering errors are thrown when canceling full screen on OpenGL API Windows build
- Game view fails to render and becomes dark when the Screen Space Lens Flare Component's intensity is set to 1 and the Bloom Mip Bias is set to 0.
- Other threads get resized when trying to resize thread groups on the Timeline of the Profiler window
- Green highlight for selected panel lacks contrast when Editor theme is set to Light
- [Android] AR Camera Background has a white/bright tint when deployed with Gamma Color Space and Vulkan API