Search Issue Tracker
By Design
Votes
1
Found in
2017.1.0p5
Issue ID
979577
Regression
No
Instancing Variants, when set to "Strip Unused", strips too much
To reproduce:
1) Open the project and "thing" scene.
2) Select Edit->Project Setting->Graphics, set Instancing Variants to Strip Unused.
3) Check "Alt-Color.shader" and shader variant collection at "Asset/AsbThings/BundleA/All". There are three variants in it and include "INSTANCING_ON".
4) Open "assetbundle browser" on Window->AssetBundle Browser, mark "Force Rebuild" in it (if you want to see the expected result
5) Build the bundles
6) Run the scene.
7) Click the "load" button in the game view.
Actual: The cube will display as blue color (it means INSTANCING_ON has been stripped)
8) In Graphics settings, set Instancing Variants to Keep All
9) Repeat steps 4-7
Expected: The cube is red now.
Reproduced in 2017.1.0p5, 2017.3.0f3, 2018.1.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment