Search Issue Tracker
By Design
Votes
1
Found in
2017.1.0p5
Issue ID
979577
Regression
No
Instancing Variants, when set to "Strip Unused", strips too much
To reproduce:
1) Open the project and "thing" scene.
2) Select Edit->Project Setting->Graphics, set Instancing Variants to Strip Unused.
3) Check "Alt-Color.shader" and shader variant collection at "Asset/AsbThings/BundleA/All". There are three variants in it and include "INSTANCING_ON".
4) Open "assetbundle browser" on Window->AssetBundle Browser, mark "Force Rebuild" in it (if you want to see the expected result
5) Build the bundles
6) Run the scene.
7) Click the "load" button in the game view.
Actual: The cube will display as blue color (it means INSTANCING_ON has been stripped)
8) In Graphics settings, set Instancing Variants to Keep All
9) Repeat steps 4-7
Expected: The cube is red now.
Reproduced in 2017.1.0p5, 2017.3.0f3, 2018.1.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Add comment