Search Issue Tracker
Fixed in 2018.2.X
Fixed in 5.6.X, 2017.1.X, 2017.2.X, 2017.3.X, 2018.1.X
Votes
0
Found in
5.6.4p3
Issue ID
979741
Regression
No
[WSA] Internal compiler error is thrown when building an UWP app with "Compile with .NET Native tool chain" enabled
Steps to reproduce:
1. Open the attached project
2. Open the scene.unity scene
3. Switch platform to Windows Store
4. Build for WSA Universal 10 SDK
5. Open Visual Studio solution
6. Deploy on local machine with "Compile with .NET Native tool chain" enabled
7. Observe the error
Actual results: Internal compiler error is thrown when building an UWP app
Expected results: Visual Studio should build a solution
Note:
Serializable class with the public List<Matrix4x4> mtx; property causing the issue
Reproduced with: 5.6.4p4, 2017.1.2.p4, 2017.2.1p2, 2017.3.0f3, 2018.1.0b1
Fixed in: 2018.2.0a1
Backported to: 5.6.5p3, 2017.1.3p3, 2017.2.2p1, 2017.3.1p3, 2018.1.0b9
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
- Shader Graph validation errors are not pointing to the right implementation
Add comment