Search Issue Tracker
Fixed in 2018.2.X
Fixed in 5.6.X, 2017.1.X, 2017.2.X, 2017.3.X, 2018.1.X
Votes
0
Found in
5.6.4p3
Issue ID
979741
Regression
No
[WSA] Internal compiler error is thrown when building an UWP app with "Compile with .NET Native tool chain" enabled
Steps to reproduce:
1. Open the attached project
2. Open the scene.unity scene
3. Switch platform to Windows Store
4. Build for WSA Universal 10 SDK
5. Open Visual Studio solution
6. Deploy on local machine with "Compile with .NET Native tool chain" enabled
7. Observe the error
Actual results: Internal compiler error is thrown when building an UWP app
Expected results: Visual Studio should build a solution
Note:
Serializable class with the public List<Matrix4x4> mtx; property causing the issue
Reproduced with: 5.6.4p4, 2017.1.2.p4, 2017.2.1p2, 2017.3.0f3, 2018.1.0b1
Fixed in: 2018.2.0a1
Backported to: 5.6.5p3, 2017.1.3p3, 2017.2.2p1, 2017.3.1p3, 2018.1.0b9
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Add comment