Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.3.X, 2018.1.X
Votes
0
Found in
2017.3.0a1
2018.1.0b1
Issue ID
979957
Regression
Yes
Crash on PPtr<AnimatorState>::operator AnimatorState * __ptr64 when importing a Prefab and its Animation controller
1. Create a new project
2. Import "Animator" package into it
Result: Crash on:
========== OUTPUTTING STACK TRACE ==================
0x000000014044940D (Unity) PPtr<AnimatorState>::operator AnimatorState * __ptr64
0x0000000140DA2C44 (Unity) std::_Find_if_unchecked<PPtr<AnimatorTransition> * __ptr64,HasInvalidDestinationPredicate>
0x0000000140DA408A (Unity) std::_Remove_if_unchecked<PPtr<AnimatorTransition> * __ptr64,HasInvalidDestinationPredicate>
0x0000000140DAD472 (Unity) AnimatorStateMachine::CheckConsistency
0x0000000140D09D5F (Unity) AwakeFromLoadQueue::InvokePersistentManagerAwake
0x0000000140D09A89 (Unity) PersistentManager::IntegrateAllThreadedObjects
0x0000000140D0A540 (Unity) PersistentManager::LoadAndIntegrateAllPreallocatedObjects
0x0000000140D0DB2F (Unity) PersistentManager::ReadObject
...
Regression introduced in - 2017.3.0a1
Reproducible with - 2018.1.0b1, 2017.3.0f3, 2017.3.0a1
Not reproducible with - 2017.2.1p1, 2017.1.2p4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment