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Fixed in 2020.1

Fixed in 2019.3

Votes

4

Found in

2017.2.0f3

2017.4

2018.4

2019.2

2019.3

2020.1

Issue ID

978868

Regression

No

Cursor not locked within game window bounds when using CursorLockMode.Confined

Input

-

How to reproduce:
1. Open "ConfinedMouseRepro" project
2. Build for standalone (make sure that "Default" scene is included)
3. Run built project in windowed mode
4. Move the cursor to the top side of the game window

Expected results: Mouse cursor should stay in game window bounds, where the game is happening.
Actual results: Mouse cursor leaves bounds and can be clicked on game window's top panel.

Reproduced with: 2017.4.36f1, 2018.4.16f1, 2019.2.19f1, 2019.3.0f6, 2020.1.0a21

  1. Response avatar

    Resolution Note (fix version 2019.3):

    Fixed with 2019.3.8f1 (dc786b1a6d14)

Comments (1)

  1. A85336834d728cd123d90edc0906eeed?d=mm

    Twitwi

    Jul 31, 2018 17:24

    I've written about this on the forums back in 2015
    https://forum.unity.com/threads/cursorlockmode-confined-is-doing-it-wrong.348954/

    The post has a few gifs explaining the issue and a workaround that can be used until this is fixed.

    And for the record this is can also be reproduced in 2017.4.4f1

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