Search Issue Tracker
[LookDev] Separator can be extended so much that none of the ends are se...
To reproduce: 1. Open any project 2. Open lookdev, open any of the views that have a separator 3. Extend the separator as much as po... Read more
Camera's Rendering Path is badly described in 5.5
In versions of Unity prior to 5.5 the rendering path could be controlled from the Player Settings, however in 5.5 this option has be... Read more
Sliding mouse out of the game view returns false x-axis/y-axis values on...
Steps to reproduce: 1. Open attached project. 2. Open scene "mouseBorder" 3. Build and run as windows Standalone. 4. Start in window... Read more
[ScrollRect] Scroll position when using scroll wheel is not clamped when...
Reproduction steps: 1. Open the attached project. 2. Open and play the "Test Scene". 3. Try to scroll all the scroll views. 4. Notic... Read more
Exceptions captured in Game Performance tool may be missing stack traces
Managed exceptions captured by the Game Performance tool may occasionally be entirely missing the managed stack trace. Read more
2 by 3 layout blanks all editor windows
1. Load any project 2. Go to the layout dropdown ( top right corner in unity editor ) 3. Select 2 by 3 Result: All windows becomes ... Read more
Intermediate compiler output is included with Unity distribution
Waiting for next emscripten build to push fix, so keeping assigned to self until then. Read more
When Scrollbar numberOfSteps==2, scrollbar needs mouse drag to change value
Reproduction steps: 1. Open the attached project 2. Open the available scene 3. Play scene 4. Attempt to move the scrollbars just by... Read more
Exceptions thrown building with Brotli compression
-e: see title, no errors thrown with Gzip or Disabled -repro: --create new project --switch to WebGL platform --in Publishing Setti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow