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KeyValuePair with generic struct crashes mono compiler
To reproduce:1. Open attached project2. Notice empty error in console Read more
DIR: Bad default transform values with Animator Controller
Director branch bug 1. What happenedI get bad transform values applied to the scene when I make changes to the Animator Controller. ... Read more
ClientRPC isnt called for local client for networked scene objects
ClientRPC doesnt work for network objects placed in the scene. Read more
SortingLayer does nothing to canvas in play mode
Steps to reproduce:1. Open attached project's scene "main_level".2. In scene view blue square is in front of red one.3. Enter play m... Read more
Icon are missing on instantiated gameobjects
To reproduce:1. Open attached project2. Open Bug scene3. Attach LoadIcon script to gameobject4. Press play5. Notice that instantiate... Read more
[RectTransform] Scaled UI buttons drifting when it has an Animator with ...
Steps to reproduce: 1. Open attached project2. Open 'InfoBar 1' scene3. Notice that InfoBar > Canvas > GameObject has scale of... Read more
www.GetAudioClip parameter threeD does nothing in Unity 5
Since in Unity 5 AudioSource component controls whether the sound is 3D or 2D, not the AudioClip,www.GetAudioClip parameter threeD d... Read more
Specific sprite is not cropped correctly
Steps to reproduce:1. Import Sprite.png to project.2. Texture type Sprite (2D and UI), Sprite Mode - Single.3. Drag Sprite to scene.... Read more
[Profiler] Unable to Uncheck Timelines
Repro steps:1) Open Profiler window in the Editor2) Click colored boxes in the GPU and CPU tabs - everything works as expected3) Cli... Read more
[Texture EXR] Textures imported from EXR files in Unity 5 have misaligne...
Reproduction steps:1. Open attached project "EXR Import"2. Observe "Polar_UVs_halfRes.exr" texture3. Unity 4.6 and Unity 5 import th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Higher CPU frame time on Android devices with Cortex-A510 efficiency cores (vs Cortex-A55)
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Artifacts are rendered in UITK when using Font Assets and using negative outlines
- Editor hangs when opening Asset picker window for AssetReference and a lot of addresable assets are present in the project