Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.2.X
Votes
0
Found in
2017.2.0f3
Issue ID
973778
Regression
No
[Android] A specific video is not played when built via command line
To reproduce:
1. Build for Android using Batchmode build the project from command line
Example:
"/UnityInstallLocation/Unity.app/Contents/MacOS/Unity" -quit -batchmode -projectPath=/ProjectPath/VideoDecodeCommandLineBug
-executeMethod BuildScript.BuildAndroid
2. Start build on Device. The Video does not play. (Missing Shaders)
3. Open the project in the editor.
4. Build from Builds->Android (custom build script same as command line)
5. Play build on Device.
Expected: video will be played on both builds
Actual: video is played only when built with editor open
Reproducible: 5.6.4p1, 2017.1.2f1, 2017.2.0f3, 2017.2.0p4, 2017.3.0b8, 2018.1.0a6
Note:
This is caused due to the Unity editor at some point adding the required shaders to AlwaysIncludedShaders in GraphicsSettings.asset:
Hidden/VideoDecode
Hidden/VideoDecodeAndroid or Hidden/VideoDecodeOSX
When built in BatchMode the shaders are not correctly added.
In 2017.2.0p4 after first build with editor, project is built properly in command line too.
Tested on: LG G3,
OSX 10.13 standalone(no repro)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on block_locate_free when rendering a specific scene
- A submenu disappears on MacOS when the MenuItem method argument "isVariableFunction" is set to "false" and priority argument is set to "-1"
- The Sprite Library Editor window has an incorrect order of Sprites when the Sprites are reordered and the order saved
- Tilemap Tiles do not get lit up unless the Light Range is greater than the distance between the position of the Tile before the transformation and the Light Source when the Tile is transformed with Tilemap.SetTransformMatrix method
- The Editor and "Reloading Domain" windows are frozen when entering Play Mode
Add comment