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[Batching] UI is not batched correctly on ATI Radeon video cards
How to reproduce: 1. Open attached project2. Open scene TestScene.unity3. Turn on the Stats window in the Game view4. Play the scene... Read more
RequireComponent of type Collider2D crashes unity on component paste
Script with RequireComponent(typeof(Collider2D)) crashes Unity when is pasted from one GameObject to another GameObject without 2D c... Read more
Shadows precision loss with very large coordinates (>5000). Use camera-r...
Steps to reproduce:1. Open attached project's scene Main.2. Enter play mode.3. Press F1-F6 to change distance from origin.4. Observe... Read more
Unreachable code detected in for loop where every line of code is reachable
Reproduction steps:1. Open attached project "UnreachableCodeWarning"2. Notice warning in the console "Unreachable code detected" Not... Read more
Attributes are not functioning on iOS
To Reproduce: 1. Build & Run the attached project in editor.2. Observe that ExampleAssemblyAttribute is not applied to the Examp... Read more
[Editor] Unity crashes ticking "Require ES3.1" or "Require ES3.1+AEP"
When ticking "Require ES3.1" or "Require ES3.1+AEP" with OpenGLES3 API on Android Player, unity crashes. 1. Open project.2. Switch t... Read more
[RealtimeReflectionProbes] Realtime reflections don't work on some platf...
Spheres with realtime reflection probes on the following platforms have largely blank surfaces, with small regions that seem reflect... Read more
AW can no longer move the current time before the first key
AW can no longer move the current time before the first key 1. What happenedWhen I try and move the current time (red line) before t... Read more
Crash on play
Steps to reproduce:1. Open attached project's scene "123" (Assets/New Folder).2. Enter play mode.3. Unity crashes. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Higher CPU frame time on Android devices with Cortex-A510 efficiency cores (vs Cortex-A55)
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Artifacts are rendered in UITK when using Font Assets and using negative outlines
- Editor hangs when opening Asset picker window for AssetReference and a lot of addresable assets are present in the project