Search Issue Tracker
Fixed in 5.5.0f3
Votes
0
Found in
5.5.0b2
Issue ID
827839
Regression
Yes
Camera's Rendering Path is badly described in 5.5
In versions of Unity prior to 5.5 the rendering path could be controlled from the Player Settings, however in 5.5 this option has been moved to the Graphics Settings instead. This change hasn't been properly described on the camera's Rendering Path option, which still says "Use Player Settings" rather than "Use Graphics Settings".
Reproduction Steps:
1. Select a Camera in 5.5
2. Observe that the Rendering Path incorrectly says "Use Player Settings"
Expected Result:
The Rendering Path option on each Camera should properly explain where to find the shared option.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment