Search Issue Tracker
Fixed in 5.3.8
Votes
0
Found in
5.5.0b1
Issue ID
827851
Regression
Yes
Sliding mouse out of the game view returns false x-axis/y-axis values on windowed windows build
Steps to reproduce:
1. Open attached project.
2. Open scene "mouseBorder"
3. Build and run as windows Standalone.
4. Start in windowed mode.
5. Slide mouse fast to left for example.
-Mouse position on the x-axis is incorrect
Current result: Mouse position on the x-axis is incorrect.
Expected results: Mouse should the right value(not outdated one).
Reproduced on: 5.5.0b1, 5.4.0p2, 5.4.0f3, 5.3.5f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment