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Restore Scene Setup which has no active scene throws Invalid SceneManage...
Steps to reproduce: 1. Open attached project. 2. Open scene: a 3. Open scene b and c in additive (drag&drop) 4. Create new scene in... Read more
Restore Scene Setup does not open any scenes that were above the active ...
Steps to reproduce: 1. Open attached project. 2. Open scene: a 3. Open scene b and c in additive (drag&drop) 4. Make active scene n... Read more
[Avatar] Configure button disapears with OGO
#1: "GetObject failed..." error when applying mapping with error, should warn with proper messaging (ex: "...'Hips' not found"). #2:... Read more
[Audio] Error executing m_dryGroup->getSpectrum when using array with a ...
To reproduce: 1. Open attached project 2. Run textureByData scene 3. Observe getSpectrumData errors in console Reproducible 5.5.0... Read more
[WebGL] Negative audio pitch doesn't make audio play backwards
Steps to reproduce: 1. Open attached project 2. Build and run on WebGL 3. Press P. This will multiply pitch by -1 and change it to ... Read more
Loading specific asset bundle crashes at AssetBundleLoadFromAsyncOperati...
Steps to reproduce: 1. Open attached project "827233.zip" 2. Open scene "repro" 3. In hierarchy select "GameObject" 4. In its inspe... Read more
Unity crashes when assigning camera rect (RenderImageFilters(RenderLoop...
Steps to reproduce: 1. Open the attached project. 2. Open 'TestScene' scene. 2. Press play. After pressing play Unity crashes. Th... Read more
Loading.LockPersistentManager object lock impacts performance during Ass...
Loading.LockPersistentManager object lock impacts performance during AssetBundle.LoadAssetAsync operation. Developers suggested def... Read more
Building to a folder outside of the project folder fails
Fix has been pulled to trunk and 5.5 Read more
Transparent Object scales incorrectly with CommandBuffer while RenderTex...
Steps to reproduce: 1. Open attached project. 2. Open scene "withTransparent". 3. Select command_buffer object in Hierarchy and turn... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow