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[TreeCreator] NullReferenceException on modifying properties of "Tree" c...
Editor throws NullReferenceException when a material is assigned to Branch Material and properties of Tree component are modified. r... Read more
[CPU PLM] Large light grid causes poor light baking performance
Steps to reproduce: 1. Download CSR racing vertical slice project 2. Make sure that you have CPU Lightmapper set as the lightmappin... Read more
[DX12] Performance Markers are absent in NVIDIA NSight Range Profiler Vi...
How to reproduce: 1. Create a new Unity project, set its Graphics API to "Direct3D12 (Experimental)" and close it 2. Launch NVIDIA N... Read more
WebGL builds will sometimes fail to launch without error when using Buil...
WebGL builds will sometimes fail to launch without error when using Build and Run When working with a WebGL project in Unity, if th... Read more
[Shadegraph] Master Preview is wrong with empty texture2D property input...
Reproduces in 6.9.1, 7.0.1, 7.1.6, and Master (cdbcc93e76) Does not reproduce on 5.7.1 Tested in universal. Repro steps: 1. Create ... Read more
Shader Graph Master Node unsupported render pipeline error message is no...
How to reproduce: 1. Create a new project 2. Install Shader Graph 3. Create a Shader Graph asset (either Unlit or PBR) 4. Double cli... Read more
[TreeCreator] ArgumentOutOfRangeException is thrown on double-clicking o...
ArgumentOutOfRangeException is thrown on double-clicking on empty Tree Root Node. Steps to repro: 1. Create a new Project. 2. Game... Read more
Audio restarts when pausing and resuming the Timeline on WebGL
Steps to reproduce: 1. Open the attached project (case_1204018.zip) 2. Build the project as Standalone and run it 3. Press spacebar ... Read more
Missing doc details for input rebinding
-e: missing details on how to proper rebind input -as per customer: "In OnApplyBinding you should do action.ApplyBindingOverride(in... Read more
Fix Integration Test stalls after failure to connect to WindowServer
When running the Unity Integration Test suite to run integration tests on real devices on a build machine, the tests stall indefinit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
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- [SpeedTree] Wireframe mode not rendering correctly ST assets
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