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3
votes
Fixed

LoadLevelAdditive assigning wrong lightmap for terrain

Global Illumination

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Sep 29, 2015

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Version/s: 5.2.1f1

Reproduction steps:1. Open the reproduction project2. Open mainScene.unity3. Press Play After hitting play you can see the 2 terrain... Read more

0
votes
Duplicate

Fill Amount doesn't properly de-fill Filled Sprites

UI

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Sep 27, 2015

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Version/s: 5.2.1p1

How to reproduce: 1. Open attached project2. Open scene Demo.unity3. Play the scene4. Select the gameobject Canvas/Image5. Increase ... Read more

0
votes
Fixed

SpeedTree dynamic batching produces unexpected shadows

Speedtree Integration

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Sep 29, 2015

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Version/s: 5.2.1p1

How to reproduce: 1. Open attached project2. Open scene Scene.unity3. Switch to the Game View- Note that there is a shadow at the ba... Read more

0
votes
By Design

Gyroscope.enabled doesn't enable/disable the Gyroscope

Input

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Sep 29, 2015

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Version/s: 5.2.1p1

Gyroscope.enabled doesn't enable/disable the Gyroscope. I can only set the Gyroscope state if I change it on Awake function. Read more

0
votes
Fixed

[tvOS] Remote Sensors mapped to incorrect Joystick Axis

tvOS

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Sep 29, 2015

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Version/s: 5.1.4b13

Joysticks axis are incorrectly mapped to sensors, it looks like that it's shifted by +1 when compared to: gravity (x,y,z) : 16, 17, ... Read more

2
votes
Not Reproducible

[UWP] Build & run either fails or takes extremely long

Windows Store Apps

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Aug 26, 2015

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Version/s: 5.2.0f2

What happenedBuild & run isn't stable. It either takes very long or just fails. How we can reproduce it using the example you at... Read more

1
votes
Fixed

Using a Canvas with Render mode as World Space results in Unity Editor C...

UI

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Sep 23, 2015

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Version/s: 5.2.0f3

To reproduce:1. Open attached project2. Open CockpitTest scene3. Select CockpitDisplays->Canvas object4. Change Render Mode to Wo... Read more

0
votes
By Design

[Batching] Unlit shader changes drastically when cloning gameObject and ...

Shaders

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Sep 26, 2015

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Version/s: 5.2.1f1

Steps to reproduce:1. Download and open attached project "WaterEffect.zip"2. Open "test" scene3. There are three "circle" object - o... Read more

9
votes
Fixed

[Version Control] Perforce & Plastic SCM plugins cause Editor slowdown

Version Control

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Sep 23, 2015

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Version/s: 5.2.1f1

Steps to repro 1) Set up Perforce server on network (Plastic SCM not tested)2) Set up Perforce client (P4V) on local machine, connec... Read more

0
votes
Fixed

Mesh renderer with no material crashes at Shader::GetActiveSubShaderIndex

Graphics - General

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Sep 30, 2015

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Version/s: 5.3.0b1

Steps to reproduce: 1. Create new project2. Add new cube to scene3. Select it and in inspector expand its Mesh Renderer component's ... Read more

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