Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.2.0f3
Issue ID
973691
Regression
No
[Vuforia] 3D objects get corrupted when removing mesh renderer of virtual button
To reproduce:
1. Open project, found in owncloud https://oc.unity3d.com/index.php/s/0CQo6c7fvCZsb3Z
2. In Hierarchy window, select image target and create a cube for a child
3. In Inspector window, add Virtual Button component
4. Remove Mesh Renderer component (can be done several times)
Expected: mesh renderer component is removed
Actual: 3d shape used gets corrupted until project is restarted (check VufRenderer.gif)
Reproduced in: 2017.2.0p4, 2017.3.0f1, 2018.1.0a6
Note: legacy Vuforia not tested due to being obsolete
Note2: geometry corruption results differ depending on how many times Mesh Renderer is removed (check picture VufRend1.png)
Note3: errors appear:
"Mesh.vertices is too small. The supplied vertex array has less vertices than are referenced by the triangles array.
UnityEngine.Mesh:set_vertices(Vector3[])"
"Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
UnityEngine.Mesh:set_uv(Vector2[])"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rich Text is not correctly highlighted when searching through Debug Logs in the Console window
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
Resolution Note (2018.2.X):