Search Issue Tracker
Won't Fix
Votes
1
Found in
2017.2.0f3
Issue ID
973690
Regression
No
[Vuforia] Virtual button's Y transform or scale can't be changed when adding virtual button component to a game object
To reproduce:
1. Open project, found in owncloud https://oc.unity3d.com/index.php/s/0CQo6c7fvCZsb3Z
2. In Hierarchy window, select image target and create a cube for a child
3. In Inspector window, add Virtual Button component
4. Try changing component's Y scale or transform, observe distorted Y scale in Scene view
Expected: virtual button's Y scale or transform can be changed
Actual: virtual button's Y scale or transform can't be changed (check .gif attached)
Reproduced in: 2017.2.0p4, 2017.3.0f1, 2018.1.0a6
Note: legacy Vuforia not tested due to being obsolete
Note2: rotation also works as translation as there are strange constraints
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Code runs slower when using a cached exception instance compared to creating a new one
- Broken UI in Default Preset Add Section of "Preset Manager" window
- [iOS] The Player freezes when closing the Notification Center and quickly swiping down from top
- Crash on Texture2D:SetPixelImpl when rapidly calling Texture2D.Apply()
- Graph Lines are not rendered when using Experimental GraphView or GridBackground
Resolution Note (2017.3.0f3):
No plans to fix at this time.