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Fixed in 2018.1.X
Votes
9
Found in
2017.3.0b10
2017.3.0b11
Issue ID
973636
Regression
Yes
Windows Standalone Build fails when VR Stereo Single Pass Instancing is enabled
To reproduce:
1. Create a new project;
2. Go to Player Settings (Edit > Project Settings > Player);
3. In the XR Settings, enable Virtual Reality;
4. Set Stereo Rendering Method to Single Pass Instanced (Preview);
5. Build the project.
Expected result: Build completed successfully.
Actual result: Build failed, the error was thrown:
Shader error in 'Hidden/BlitToDepth_MSAA': 'GetDimensions': no matching 4 parameter intrinsic method; Possible intrinsic methods are: Texture2DArray<float4>.GetDimensions(uint, out uint width, out uint height, out uint elements, out uint levels) Texture2DArray<float4>.GetDimensions(uint, out float|half|min10float|min16float width, out float|half|min10float|min16float height, out float|half|min10float|min16float elements, out float|half|min10float|min16float levels) Texture2DArray<float4>.GetDimensions(out uint width, out uint height, out uint elements) Texture2DArray<float4>.GetDimensions(out float|half|min10float|min16float width, out float|half|min10float|min16float height, out float|half|min10float|min16float elements) at line 49 (on d3d11)
Reproduced on versions: 2017.3.0b10, 2017.3.0b11, 2018.1.0a6.
Not reproduced on versions: 2017.2.0p3, 2017.3.0b9.
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