Search Issue Tracker
By Design
Votes
0
Found in
5.6.2p4
Issue ID
973665
Regression
No
Profiler detailed memory object reference is endlessly recursive
To reproduce:
1. Open a new Unity project
2. Open Profiler window
3. Go into Play mode
4. Select Memory profiler
5. Choose Detailed instead of simple
6. Click "Take Sample: Editor"
7. Highlight "Gather object references"
8. Go to Builtin Resources --> Mesh --> Sphere
9. In the "Referenced By:" column, try to expand Sphere(MeshFilter)
Result: Endless recurssion, not possible to get to the deepest child (see attached gif "recursive.gif")
Reproduced on: 5.6.4p1, 2017.1.2p3, 2017.2.0p3, 2017.3.0b11, 2018.1.0a6
Note: Sphere is just an example, the same bug occurs with any selected object.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- "Brush Attributes" menus have no padding
- Inconsistent hotkeys in the Terrain tool with the "Terrain Tools" installed and not installed
- "DebugAllocatorMode" option changes when changed in another Editor instance
Add comment