Search Issue Tracker
Fixed
Votes
0
Found in
5.3.4f1
Issue ID
814206
Regression
No
UnityEngine.Object.Equals incorrectly handles comparisons to a non-UnityEngine.Object derived class
[This happens when the first object is assigned to null]
Steps to reproduce the issue:
1. Open attached project.
2. Open scene named "Default".
3. Enter the play mode.
4. Notice the output of the "Console" window:
foo equals bar: True
bar equals foo: False
List item 0: bar
Actual result:
"object.Equals(objA, objB)" returns true if objA is pointing to null despite the fact that objB is not pointing to null. This might cause unexpected behavior when removing a specific item from the list. Yet, if objA is not pointing to null and objB is pointing to null, the output is correct.
Expected result:
"object.Equals(objA, objB)" should return false if objA is pointing to null and objB is not pointing to null.
Reproduced with:
5.3.2f1, 5.3.5p8, 5.3.6f1, 5.4.0f1, 5.5.0a3.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 2D Freeform Light shadows disappear when light center is offset from shape bounds
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
Add comment