Search Issue Tracker
Fixed in 5.4.1
Votes
0
Found in
5.4.0f1
Issue ID
814533
Regression
No
[DX12][Standalone] crashes on fullscreen
Steps to reproduce:
1. Open the attached project
2. Build and run on Windows
3. Play the game in full screen mode
4. Notice game crashing
Note: if you remove DX12 from Graphics API in player settings, the game doesn't crash. Windowed mode doesn't crash the game.
Reproduced with: 5.3.5p5, 5.4.0f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph
Add comment