Search Issue Tracker
By Design
Votes
0
Found in
2017.2.0b1
Issue ID
960246
Regression
Yes
Particles emission values are set to zero after upgrading project to 2017.2.0b1
To reproduce:
1. Open the QA's supplied project "particlesBeforeUpgrade" with any version after 2017.2.0b1, including that one
2. Open scene "particles"
3. Observe that particle prefabs have emission set to 0
Expected result: Particle emission stays unchanged after project upgrade
Actual result: Particle emission is zeroed after the upgrade
Reproducible with: 2017.2.0b1, 2017.2.0f3, 2017.3.0b5, 2018.1.0a1
Not reproducible with: 5.6.4f1, 2017.1.2p1, 2017.2.0a4
Regression since: 2017.2.0b1
Note: When opening the upgraded project with older versions than 2017.2.0b1, the emission values are back to previous ones
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
Add comment