Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.2.X, 2017.3.X
Votes
0
Found in
2017.3.0b1
Issue ID
952529
Regression
No
Tilemap Move causes incorrect tile to appear under selection
Moving a Tile on a Tilemap can cause the incorrect sprite to briefly show up as the tile you wish to move
Reproduction Steps:
1. Download + open the attached project (Scene: HelloTile)
2. Paint some type of tile
3. Click on the 'Select Tile' Tool
4. Select a single tile that uses a different sprite from the one you just painted
5. Click on the 'move' tool
The selected tile should change its sprite to be that of the tile you last painted.
This seems to be only temporary as once you have moved the tile the sprite changes back to the correct one.
See attached gif for a demonstration!
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment