Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.1.X, 2017.2.X
Votes
0
Found in
2017.2.0b8
Issue ID
953653
Regression
No
GetComponent<Collider2D>().material does not apply material in runtime when used in Update() method
1. Open project
2. Play 'Not Already Applied' scene
Expected vs Actual: tub shouldn't fall off the box
Note:
• Script that applies material is attached to 'Falling Tub' gameObject
• If 'GetComponent<Collider2D>().sharedMaterial = physicsMaterial2D;' is placed in Start method, it works properly.
Reproduced on: 5.5.4p1, 5.6.3p4, 2017.1.1p3, 2017.2.0f1, 2017.3.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
Add comment