Search Issue Tracker
By Design
Votes
0
Found in
5.6.3f1
Issue ID
953744
Regression
No
Incorrect rendering result if you modified vertex position from shader and uncheck camera's MSAA & HDR
How to reproduce:
1. Download attached project file
2. Go to the Main Camera in Hierarchy Window and uncheck Allow MSAA and HDR
Actual result: Incorrect rendering result if you modified vertex position from shader and uncheck camera's MSAA & HDR
Reproduced with: 5.6.3p4, 2017.1.1p3, 2017.2.0f2, 2017.3.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Add comment