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Won't Fix
Votes
1
Found in
2017.1.1f1
Issue ID
952108
Regression
No
OnApplicationPause() method gets fired before Start()
To reproduce:
1. Open attached Unity project "ErrorEditor.zip"
2. Open "Main" scene
3. Inspect the code in editorBug.cs script
4. Go into Play Mode
Expected result: Start() method should be called first
Actual result: OnApplicationPause() method gets called first
Note: Awake() method gets called before OnApplicationPause()
Reproduced on: 5.6.3p4, 2017.1.1.p3, 2017.2.0f2, 2017.3.0b2
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Resolution Note:
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.