Search Issue Tracker
Won't Fix
Votes
1
Found in
2017.1.1f1
Issue ID
952108
Regression
No
OnApplicationPause() method gets fired before Start()
To reproduce:
1. Open attached Unity project "ErrorEditor.zip"
2. Open "Main" scene
3. Inspect the code in editorBug.cs script
4. Go into Play Mode
Expected result: Start() method should be called first
Actual result: OnApplicationPause() method gets called first
Note: Awake() method gets called before OnApplicationPause()
Reproduced on: 5.6.3p4, 2017.1.1.p3, 2017.2.0f2, 2017.3.0b2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false
- [Linux] "Error while reading movie" errors are thrown when opening templates
- Shader warnings are being thrown after building Mixed Reality Template
Resolution Note:
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.