Search Issue Tracker
Not Reproducible
Votes
1
Found in
2017.1.1f1
Issue ID
949322
Regression
No
Unwrapping.GenerateSecondaryUVSet() API creates different lightmap UVs than "Generate Lightmap UVs" option
To reproduce:
1. Open attached project;
2. Open "scene" scene;
3. Open Lighting window and clear baked data;
4. Select one of the game objects (f.e. sofa_for_script);
5. In the Top menu, press VRnet > Generate UV-map of selected objects;
6. Generate Lighting (Lighting > Scene > Generate Lighting).
Expected result: Baked lights with autogenerated lightmap UVs and created with Unwrapping.GenerateSecondaryUVSet() are exactly the same.
Actual result: Baked lights with autogenerated lightmap UVs and created with Unwrapping.GenerateSecondaryUVSet() are different.
Reproduced on versions: 5.5.5f1, 5.6.3p4, 2017.1.1f1, 2017.1.1p3, 2017.2.0f2, 2017.3.0b2.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false
Add comment