Search Issue Tracker
Won't Fix
Votes
1
Found in
5.4.0b22
Issue ID
807030
Regression
No
Vehicle root still rotates on a locked axis
How to reproduce:
1. Open attached project
2. Open scene Scenes/test plane and primitives.unity
3. Select the FWD Vehicle gameobject and Freeze its Rotation on any axis in the Rigidbody
4. Play the scene
5. Drive the vehicle around the scene using WSAD
- Note that even though the axis is locked, the vehicle still rotates on that axis as it moves around various obstacles
- Reproduced in Version 5.4.0b22 (518a15457bf6), Version 5.3.5p3 (4c1fbb057dc3), Version 5.2.4f1 (98095704e6fe)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Vulkan] Crash on /system/lib/libandroid.so (ANativeWindow_setBuffersGeometry+4) when the Vulkan Graphics API is used
- Event handlers are preventing operations when trying to copy or paste HTML text in the WebGL Player
- [macOS] Crash on __pthread_kill when Exporting a Package while another export is in progress
- Crash on TransformAccessDestroyCallback when removing a URP Decal Projector component from a parent GameObject that had a URP Decal Projector child GameObject
- An added component is being removed form the prefab when reimporting the prefab
Resolution Note:
The vehicles are integrated separately from the other bodies (to decrease input latency), thus the constraints logic isn't applied there. While it could be done, and there's no rocket science involved, there was only upvote for this in over two years and it will indeed increase our divergence from the vanilla physx that won't probably feature this ever.