Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b22
Issue ID
806920
Regression
No
[Shuriken] GetTriggerParticles returns incorrect value for first few frames running in editor
Steps to reproduce:
1. Download and import attached project. (In the edit: Trigger.zip)
2. Open scene: main
3. Press play.
4. Inspect the console.
Expected result: numInside and numOutside never rise above 1.
Actual result: On trhird - forth frame, numOutside value becomes 4-6, which is impossible, since only one particle was emitted.
Note: This does not happen if you pause-play-unpause.
Reproduced on: 5.5.0a2 (06-17 Trunk)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
Add comment