Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.4.7f1
Issue ID
1275998
Regression
Yes
Devices with Android 10 and Mali GPU crash if using Mali Graphics Analyzer's libMGD.so plugin
How to reproduce:
1. Open attached project
2. Build on Android 10 with Mali GPU
3. After application is built it should crash immediately or click on the device screen for it to crash
Reproducible in - 2021.1.0a10, 2019.4.16f1, 2019.4.7f1
Not reproducible in - 2019.4.6f1
DUT:
Reproduced with:
VLNQA00322, Huawei P30 Pro (VOG-L29), Android 10, CPU: HiSilicon Kirin 980, GPU: Mali-G76
Not reproduced with:
Htc 10 (HTC 10), Android 7.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
VLNQA00224, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values
Resolution Note (2021.1.X):
Resolving as "Won't fix" because libMGD.so is not needed anymore to use MGD.