Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.4.7f1
Issue ID
1275998
Regression
Yes
Devices with Android 10 and Mali GPU crash if using Mali Graphics Analyzer's libMGD.so plugin
How to reproduce:
1. Open attached project
2. Build on Android 10 with Mali GPU
3. After application is built it should crash immediately or click on the device screen for it to crash
Reproducible in - 2021.1.0a10, 2019.4.16f1, 2019.4.7f1
Not reproducible in - 2019.4.6f1
DUT:
Reproduced with:
VLNQA00322, Huawei P30 Pro (VOG-L29), Android 10, CPU: HiSilicon Kirin 980, GPU: Mali-G76
Not reproduced with:
Htc 10 (HTC 10), Android 7.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
VLNQA00224, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (2021.1.X):
Resolving as "Won't fix" because libMGD.so is not needed anymore to use MGD.