Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.2.X
Votes
0
Found in
2019.4
2019.4.0f1
2020.1
2020.2
Issue ID
1275870
Regression
No
[Profiler][SRP] UI objects are not displayed and a wrong background is displayed in the UI Preview window when SRP is used
How to reproduce:
1. Create a new URP Template project
2. Create a new scene and add a Canvas with a UI Image
3. Open the Profiler window and enter Play mode
4. Scroll down to the UI section and click on it
5. Select Canvas -> Batch 0
Expected result: Preview window on the right displays UI objects that are contained in the selected batch
Actual result: No UI objects are drawn in the preview window. The preview background is also set to skybox while it should be either checkerboard, solid white or solid black
Reproducible with: 2019.4.10f1(7.1.6, 7.4.3), 2020.1.5f1(8.2.0), 2020.2.0a21(9.0.0-preview.55, 10.0.0-preview.26)
Could not test with: 2020.2.0b1, 2020.2.0b2(Another issue from Case 1276001 prevents UI objects from being rendered in Preview window even without SRP enabled)
Notes:
1. Graphics APIs tested - D3D11, D3D12, Vulkan, OpenGLCore
2. Reproducible with URP and HDRP
3. Couldn't check earlier versions and packages than 7.1.6 due to case 1194819 which was fixed in 2019.3.0f3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- Decompressing a DeflateStream under IL2CPP misses a few bytes
- Referred style sheet stays dirty after saving when using the UIBuilder
- The Height map Amplitude is not working when using HDRP/LayeredLit
- Infinite inertial tensor rotation values are not discarded (both AB and RB)
Resolution Note (fix version 2021.1):
Fixed in - 2021.1.0a6
Resolution Note (fix version 2020.2):
Fixed in - 2020.2.1f1
Resolution Note (fix version 2019.4):
Fixed in - 2019.4.17f1