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By Design
Votes
0
Found in
2018.3.0b2
2019.1.0a1
2019.1.9f1
2019.2.0a1
2019.3.0a1
Issue ID
1176821
Regression
No
Prefabs lose their Textures in the Build when their are Instantiated
Steps to reproduce:
1. Open user's attached project "ww2-unity-rts-game.zip"
2. Build the project
3. Select an Excavator looking GameObject in the Scene
4. Select one of the options displayed in Canvases
5. Place a GameObject(Building)
6. Notice that the Building does not have any Textures on them
Expected results: Instantiated GameObject are displayed with their Textures
Actual results: Instantiated GameObjects lose their Reference to their Textures
Reproducible with: 2018.3.0b2, 2018.4.7f1, 2019.1.14f1, 2019.2.2f1, 2019.3.0a12
Notes: This issue only exists in the Build. Prefabs brake in this project in versions lower than 2018.3.0b2
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Resolution Note:
The problems comes from user's code changing the shader on the affected object's materials:
In ButtonManager.cs if the following two section are outcommented the issue does not reproduce.
foreach (Material mat in bldg.GetComponent<Renderer>().materials)
{
mat.shader = Shader.Find("Transparent/Diffuse");
mat.color = new Color(mat.color.r, mat.color.g, mat.color.b, 0.5f);
}
and
foreach (Material mat in bldg.GetComponent<Renderer>().materials)
{
mat.shader = Shader.Find("Standard");
mat.color = new Color(mat.color.r, mat.color.g, mat.color.b, 1f);
}
The problem that the Player behaves differently than in the Editor likely comes down to "Transparent/Diffuse" is not part of the assets build for the Player since it is only referenced by a string here.