Search Issue Tracker
Not Reproducible
Votes
0
Found in
2019.3.0a10
2020.1.0a1
Issue ID
1177579
Regression
No
Grid snapping is incorrect when dragging an object with multiple axes simultaneously (Move and Rotate affected)
To reproduce:
1. Open attached project
2. In Hierarchy window, select the cube and try dragging / rotating it with multiple axes simultaneously
Results: moving the object results in X axis offset (X axis is using snapping distance of Z axis)
rotating results in snapping not being applied at all
Reproduced in: 2019.3.0a10 (feature is introduced), 2020.1.0a1
Not reproduced in: 2019.3.0a9
Note: Move snapping only offsets X axis (for reproduction, Z distance has to be greater than X distance)
Note2: Incorrect behavior of Move does not reproduce if both axes have same amount of snapping applied
Note3: releases that don't have the feature implemented: 2017.4.32f1, 2018.4.7f1, 2019.2.2f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Number "0" is not visible in Unity Documentation page button tooltips
- Selected Korean input text in UIToolkit TextField is not fully replaced when refocusing and entering new input
- [UITK Controls] Non text InputField can't be reset by API
- Control Scheme name field has no character limit, causing “Add Control Scheme” window to expand if name is too long
- Prefab variants do not keep the values of linear drag and angular drag while upgrading the project from Unity 6000.0
Resolution Note (2019.3.X):
This problem was fixed by other grid improvement work.