Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b18
Issue ID
799572
Regression
Yes
[iOS] WebCamTexture does not work when trying to render it on a RawImage
Steps to reproduce:
1. Open attached project
2. Build 'TestScene' for iOS
3. Build the generated Xcode project to a device
4. Notice the WebCamTexture is correctly rendered to a RawImage texture
5. Rotate the device once to any other orientation
6. Notice that WebCamTexture fails to render on the RawImage after that, instead renders as a single color block
Note:
Reproduces on all graphics APIs.
Does not reproduce if you render the WebCamTexture on a 3D object (cube, plane, etc.).
Not reproducible with: 5.3.5f1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Sophung
May 29, 2017 20:10
Not fixed. Still happening in 5.6.1f.