Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b18
Issue ID
799572
Regression
Yes
[iOS] WebCamTexture does not work when trying to render it on a RawImage
Steps to reproduce:
1. Open attached project
2. Build 'TestScene' for iOS
3. Build the generated Xcode project to a device
4. Notice the WebCamTexture is correctly rendered to a RawImage texture
5. Rotate the device once to any other orientation
6. Notice that WebCamTexture fails to render on the RawImage after that, instead renders as a single color block
Note:
Reproduces on all graphics APIs.
Does not reproduce if you render the WebCamTexture on a 3D object (cube, plane, etc.).
Not reproducible with: 5.3.5f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
Sophung
May 29, 2017 20:10
Not fixed. Still happening in 5.6.1f.