Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b18
Issue ID
799572
Regression
Yes
[iOS] WebCamTexture does not work when trying to render it on a RawImage
Steps to reproduce:
1. Open attached project
2. Build 'TestScene' for iOS
3. Build the generated Xcode project to a device
4. Notice the WebCamTexture is correctly rendered to a RawImage texture
5. Rotate the device once to any other orientation
6. Notice that WebCamTexture fails to render on the RawImage after that, instead renders as a single color block
Note:
Reproduces on all graphics APIs.
Does not reproduce if you render the WebCamTexture on a 3D object (cube, plane, etc.).
Not reproducible with: 5.3.5f1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Sophung
May 29, 2017 20:10
Not fixed. Still happening in 5.6.1f.