Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.5.0a1
Issue ID
800622
Regression
No
The system lost only part of the messages when sends data via Unreliable channel in bad network conditions
Steps:
1. Build project for standalone
2. Run "Menu" scene in Editor
3. Press "Start" button
4. Press "Server" button
5. Run standalone build and press "Start" button
6. Press "Connect" button
7. Press "Send" button
==>
Client sends 8 messages via 8 Unreliable channels in one Unity update
8. Run clumsy with 5% drop package settings
9. Take a look into Incomming and Outgoing messages on both client and server
==>
5~6 message can be dropped
Expected result: All messages are packed in one packet and if system lost it, they all are lost
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
Add comment