Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b17
Issue ID
793473
Regression
Yes
[Collision] Particles sometimes appear at random positions after collision in world mode
Steps to reproduce:
1. Download and import attached project. (WorldCollisionRandom.zip)
2. Open scene: strip.
3. Simulate particle system in editor or press play (use mouse click in game to create more particles)
Expected result: All particles spawn in one position.
Actual result: Some particles appear in random position.
Note: If hard to see, increase particle count
Regression from: 5.4.0b14 (0d4790749194)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
Add comment