Search Issue Tracker
Fixed in 5.3.6
Votes
0
Found in
5.4.0b17
Issue ID
793476
Regression
Yes
[Local] ParticleSystem.Stop will instantly destroy emitted particles that weren't visible
Steps to reproduce:
1. Open attached project
2. Open scene "PartcileIssueScene"
3. Run it
4. Press G to start particle simulation
5. After a second, tap W and notice that invisible particle systems were being simulated although not visible - this is expected
6. Return to previous position and press H, this will call ParticleSystem.Stop
7. Press W and notice that there aren't any particles emitted and particle system is stopped immediately
Reproduced with: 5.4.0b17
Regression introduced in: 5.4.0b15 (but previous behavior was flawed as well)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect color values are saved for Swatches when using HDR Color Picker
- Editor crashes when adding/removing a UI Document Style Sheet while in Play mode
- Scene and Game views turn black when all light sources are disabled
- Memory spike after activating Freeform Light2Ds
- Line Renderer Component elements do not fit in the Inspector window when minimising Inspector window is minimised
Add comment