Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.4
2019.3.14f1
2020.2
Issue ID
1263490
Regression
No
GameObject is not animated when the Animator Component is enabled during Play Mode and Culling Mode is set to "Cull Completely"
How to reproduce:
1. Open the attached "1263490_AnimatorCullCompletely.zip" project
2. Open the "SampleScene" Scene
3. Select the "Animator" GameObject in the Hierarchy window
4. Enter Play Mode
5. Press the Space bar once to enable the Animator Component
6. Observe the Game view
Expected result: The "Animator" GameObject is animated when the Animator Component is re-enabled during Play Mode with Culling Mode set to "Cull Completely"
Actual result: The "Animator" GameObject is not animated when the Animator Component is re-enabled during Play Mode with Culling Mode set to "Cull Completely"
Reproducible with: 2018.4.26f1, 2019.4.7f1, 2020.1.1f1, 2020.2.0a20
Note:
- If the Animator Component's Culling Mode is set to either "Animate Always" or "Cull Update Transforms" and the Animator Component is enabled during Play Mode, the "Animator" GameObject will be animated
- If the Animator Component is not disabled before entering Play Mode, the "Animator" GameObject will be animated even with Culling Mode set to "Cull Completely"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Resolution Note (fix version 2021.2):
Fixed in: 2022.1.0a4