Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0b15
Issue ID
790016
Regression
Yes
TapCount function doesn't work in Development Mode for Tizen
TapCount function doesn't work in Development Mode for Tizen
1. What happened
Tested on Win 8.1 5.4b15x64. In the attached project, tap count isn't working when development mode is on. It does work when it is off. Haven't tested for regression yet.
I did build this on iOS and didn't see this bug.
2. How we can reproduce it using the example you attached
To repro:
1) Load the project in the editor and select Build Settings > Development Mode
2) Build and run to the device
3) Tap on the screen with one finger - note the tapcount stays at 0
4) Tap with two fingers simultaneously - note the tapcount stays at 0
5) Load the project in the editor and UNSELECT Build Settings > Development Mode
6) Build and run to the device
7) Tap on the screen with one finger - note tapcount++
8) Tap with two fingers simultaneously - note the tapcount++
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when attempting to connect the client machine to the host machine
- CameraDepthTexture is flipped upside down when URP is rendering without the final blit
- Camera.current returns null when Camera.targetTexture is set to null in OnPostRender
- Crash on BaseHierarchyProperty::Next when opening a specific project
- Shader Compilation for projects with lots of Shaders can be slow (i.e. VFX Graph asset heavy projects)
Add comment