Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.0b12
Issue ID
790140
Regression
Yes
[GLCore][OSX10.8.2?] Gfx test 345-CommandBufferDeferredDecals, decal clipping not working in GLCore
Graphics test for command buffer deferred decals uses decal box volume check in the pixel shader, and discards the pixels that are outside of the bounds. Maybe something in the shader is translated wrong on GLCore (i.e. hlslcc); the clipping does not work on GLCore (both Mac & Linux on gfx tests)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment