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[OpenGLES] Compute Shaders crash at dispatch call on Samsung S6
Using compute shader with Samsung s6 results in crash Project Steps: 1. Build & Run Android support 2. Crash Read more
[scripting] UnityEngine.dll at root of project causes build warnings and...
To reproduce: 1. Open project 2. Build to Windows with "Development Build" on 3. Run the build Notice when the console opens output... Read more
[AdvancedParameters] "Default - Medium" parameter name is misleading whe...
Steps to reproduce: 1. Open attached project "GIParameters.zip" 2. Open scene "repro" 3. Open lighting window 4. In hierarchy, sele... Read more
CreateDirect3D11SurfaceFromDXGISurface crash after code recompile on Dir...
Steps to reproduce: 1. Download and open attached project "Sweet Castle.zip" 2. Open scene "Level1" 3. Make edits to any script that... Read more
Custom center of mass and inertia tensor values cannot be set on a rigid...
Steps to reproduce: 1) open users attached project 2) play scene 'RigidbodyTestScene' 3) select object named 'RigidbodyWIthTrigger' ... Read more
Changing Graphical API in player settings crashes editor
Reproduction steps: 1) Open attached "repro" project. 2) Go into Player Settings >> Other Setting and un-check "Auto Graphics API f... Read more
[Cookie] Asset import does not unload metadata path when changing cookie...
WON'T FIX: Cookies system is planned to be replaced Steps to reproduce: 1. Download and import attached project. 2. Open scene: ma... Read more
[Shuriken] Curves in particle system modules doesn't show negative value...
Curves don't show by default the negative axis. Repro steps: 1. Open ParticleCurves scene from attached project 2. Select Particle ... Read more
[MixedMode?] Multiple light sources work incorrectly in forward renderin...
To reproduce: 1. Open scene "BakedLightBug" 2. Switch to 3D view. 3. In inspector, switch the camera from deferred to forward lighti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window