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[HDRP] "Upgrade Fog Volume Components" does not keep old values when upg...
Reproduction steps: 1. Create an HDRP project in 2019.2 2. Create a "Rendering -> Scene Settings" GameObject 3. Change some "Exponen... Read more
AudioSource curve's last Keyframe position is set to maxDistance and the...
Steps to reproduce: 1. Open the attached project (case-1202437_LowPassFilterCurves.zip) 2. Select "Audio Source" in the Hierarchy 3.... Read more
[Android] IL2CPP Makes API Call Fail Using Await
To reproduce: 1. Open the QA's attached project 2. Switch platform to Android 3. Build and Run 4. Once built press the camera shutte... Read more
Visual Effect Graph NullReferenceException is thrown when AssetDatabase....
How to reproduce: 1. Open attached project "2019.3.0f1.zip" and scene "SampleScene" 2. Enter Play mode 3. Observe Console window E... Read more
Generic UnityEvent field throws "type is not a enum value" when changing...
Steps to reproduce: 1. Open the provided project "case_1201281-Sandbox-Unity.zip" 2. In the Hierarchy window select "GameObject" Gam... Read more
[Performance Regression] Test: GraphViewTests.GraphViewSelectionTests.Ad...
The Editor test: GraphViewTests.GraphViewSelectionTests.AddToSelection(100) significantly slower in 2019.3 than 2019.2 or 18.4 It ... Read more
Editor crashes when invalid data is passed into UnityWebRequestTexture.G...
Steps to reproduce: 1. Open the attached project ("1202451.zip") 2. Open SampleScene 3. Enter Play mode 4. Make sure "Error Pause" i... Read more
[URP] Distortion outputs do not work in URP
Repro steps: 1. Create a new VFX 2. Attach a Distortion output 3. Console error appears that the distortion template cannot be foun... Read more
[XR][Oculus Quest] Game View is offset in each eye when loading assets f...
Repro steps: 1. Open attached project 2. Build and run on Oculus Quest Actual: The game view is black or distorted Reproducible ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type