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[Addressables] Sprites packed in Sprite Atlas become white after loading...
How to reproduce: 1. Open the attached "project-addresables.zip" project 2. Build Player Content in Window > Assets > Asset Manageme... Read more
AudioClip returns the wrong length and sample count in Play mode when au...
To reproduce: 1. Open attached project 2. Open Test scene and press Play 3. Check console Actual result: The length and sample coun... Read more
UI Elements - List entries are not highlighted when selected
When viewing a list, selecting an entry in the list won't highlight it. This makes it really hard to see which entry you have select... Read more
Game View - The Scale value string is truncated
The text used for the Game View Scale value is currently truncated due to increasing the string length (both an increase in decimal ... Read more
Player.log is created when Use Player Log option is disabled in Standalo...
How to reproduce: 1. Create a new project 2. Set "User Player Log" to false in Project Settings > Player > Standalone Player Options... Read more
[TestRunner] NUnit tests doesn't time out when [Timeout()] attribute is set
How to reproduce: 1. Open the attached project "Nunit_case" 2. Go to Window -> General -> Test Runner 3. Run any of the given tests ... Read more
Projects built with Mac produce blinking black screen when opened
Steps to reproduce: 1. Open an empty project on Mac or HDRP template 2. Add HDRP via package manager (if new project) 3. Run HDRP wi... Read more
CallbackContext is not called when two buttons are pressed or released
How to reproduce: 1. Open attached project "RagdollGame.zip" and scene "SampleScene" 2. Enter Play mode 3. Press W and D at the sam... Read more
[TMP] Incorrect Inspector window layout when selecting a Sprite Asset
Steps to reproduce: 1. Open QA-supplied project 2. Select Project -> Assets -> Concrete-Texture-7_2048x 3. Inspect the Inspector win... Read more
[XR][Android][URP] Shadows are not rendered on android devices with Sing...
Shadows are not rendered on android devices with SinglePass. 1. Open attached project. 2. Open "BakedLighting" scene. 3. Switch pla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset preview doesn't update on changing shader's _GlobalColor property when the shader uses global uniforms
- Crash on GetSpriteAtlasDependenciesFromBinary when opening specific project
- Animation Clip with Legacy enabled does not play when Time.timeScale is set to 0 despite Update mode set to "Unscaled time"
- Rename is enabled on subfolder empty space - "Can't rename to empty name" warning
- SamplerState Property Missing Anisotropic Filtering