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Player framerate performance degrades when Spatial and Plane Meshes are ...
How to reproduce: 1. Open the attached “IN-98419.zip” Project 2. Build and Run on a VisionOS Device 3. Observe the FPS in the cus... Read more
GUID conflict errors are thrown when using PolySpatial and XR Hands pack...
How to reproduce: 1. Open the attached “IN-101361.zip”Project 2. Observe the Console Window Expected result: No errors Actual ... Read more
Generated Mesh is non-interactable when the Physical Material/Background...
How to reproduce: 1. Open the attached “IN-83398.zip” Project 2. Build and Run on the VisionOS Platform 3. Generate Meshes (Look ... Read more
Render Object created using Stencil is not visible when observing in the...
How to reproduce: 1. Open the “IN-89481.zip” project 2. Build and Run the project 3. In the Player observe the ground Expected... Read more
Cube GameObjects are moving erratically when XRGrabInteractable is using...
How to reproduce: 1. Open the attached “IN-95488.zip” project 2. Build and Run the project 3. In the Player, move one of the Cube... Read more
Player does not open and or doesn't render when FXAA is enabled
How to reproduce: 1. Open the attached “IN-92945” project 2. Build and Run for visionOS 3. Observe the Player Expected result:... Read more
[AVP] Bloom is not applied when Foveated Rendering is enabled on visionOS
Steps to reproduce: 1. Open the attached user's project "MetalSampleVisionOS.zip" 2. Switch to VisionOS Platform 3. Open XR-Plugi... Read more
[visionOS] Assertion failed errors are thrown in Xcode when Spatial-Temp...
Reproduction steps: 1. Open the attached “Repro“ project 2. Build the project on “visionOS” platform (File > Build Profiles > visi... Read more
[AVP][VisionOS] Vision Pro frame jitters
Reproduction steps: 1. Open the attached “Repro“ project 2. Build the project on “visionOS” platform (File > Build Settings > visi... Read more
OnApplicationFocus isn't called when the application goes in or out of f...
Reproduction steps: 1. Open the attached “Repro“ project 2. Make sure the project’s target is set to “visionOS” (File > Build Sett... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL