Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.4.X, 2020.1.X
Votes
1
Found in
Issue ID
1264467
Regression
No
[ShaderVariantCollection] Impossible to add a shader to SVC when the shader contains a GrabPass
STR:
1. Create a new project
2. Add a shader from the Example section to the project: https://docs.unity3d.com/Manual/SL-GrabPass.html
3. Create a new shader variant collection asset
4. Add the shader from step 2 to the variant collection
5. Click on the + sign right above the "Add shader" button, a new window opens
6. Select Normal<No Keywords> in the window from step 5.
7. Click "Add 1 selected variants"
Expected: variant is added
Actual: an error is thrown: ArgumentException: shader GrabPassInvert pass type 0 does not have a shader snippet
Reproduced on 2020.2.0a19.
I saw a report on the forum from 2016, so it's not a regression :)
(https://forum.unity.com/threads/problem-adding-shader-variants-with-grabpass.440267/)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder can't set a background image to a sprite from a multi-sprite spritesheet in the Resources folder
- Light2D freeform does not render the internal part when rendered in certain shapes
- Using AddCopyPass causes an incorrect merging of passes.
- Negative Enum value is not pasted correctly when copying from another array
- Silent Crash when generating Lightmap UVs for a model with a large object scale
Resolution Note (fix version 2020.2):
Fixed in: 2020.2.0a20
Resolution Note (fix version 2020.1):
Fixed in: 2020.1.1f1
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.10f1
Resolution Note (fix version 2018.4):
Fixed in: 2018.4.27f1