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0
votes
Fixed

[Collision] The default World Collision Radius value of 1 changes behavi...

Shuriken

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Apr 07, 2016

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Version/s: 5.4.0b7

Since World Collision Radius is a new addition (before world collision was using the center of the particle), setting the default va... Read more

3
votes
By Design

[MultiDisplay][Editor] Canvas size depends on active Game view window si...

UI

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Apr 07, 2016

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Version/s: 5.3.4f1

Reproduction steps: 1) Open users attached project 2) Open "DisplayTest" scene 3) Update each "Game view" by clicking "Aspect ratio"... Read more

0
votes
Won't Fix

[MultiDisplay] Resizing with SetParams has strange side-effects when usi...

Window management

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Apr 07, 2016

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Version/s: 5.3.4f1

Steps to reproduce 1. Open users attached project 2. Build the project and run it - Press either 1 or 2 to select window and press s... Read more

0
votes
Fixed

[Trigger] Exit callback stopped working

Shuriken

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Apr 07, 2016

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Version/s: 5.5.0a1

Exit callback on particle triggers is not working. Repro steps: 1. Open Bug_RadiusScale scene in 5.4.0b14 2. Press play and observe... Read more

1
votes
Not Reproducible
1
votes
By Design

[MaskableGraphic] onCullStateChanged is not triggered for child elements...

UI

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Apr 07, 2016

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Version/s: 5.3.4p1

Steps to reproduce: 1. Open attached project 2. Open scene "asdf" 3. In project tab, notice "CullMe" script. It adds onCullStateCha... Read more

0
votes
By Design

[UI][Text] Last word of Text content string cut when overflowing horizon...

UI

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Apr 08, 2016

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Version/s: 5.3.4f1

With a Text component, in a line with a space, when using "Horizontal Wrap" and "Vertical Truncate" any words which overflow horizon... Read more

0
votes
Fixed

[WSA] on Universal 10 Screen.orientation returns "Autorotation" instead ...

Windows Store Apps

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Apr 08, 2016

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Version/s: 5.3.4f1

Screen.orientation returns "Autorotation" instead of the actual orientation when running a UWP app on Windows 10. Once the Surface d... Read more

0
votes
Fixed

When the parent object uses a Mask, the child canvas disappears complete...

UI

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Apr 09, 2016

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Version/s: 5.4.0b13

How to reproduce: 1. Open the attached project 2. Open "Masked Inner Canvas" scene 3. Expand Canvas>Mask Panel and select Inner Canv... Read more

0
votes
Fixed

Changing InteractableStates while Deactivating EventSystem causes NullRe...

UI

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Apr 11, 2016

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Version/s: 5.3.4p1

To reproduce the issue follow the steps: 1. Launch the attached project called 'Selectable' 2. Open the "Sample" scene 3. Run the sc... Read more

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