Search Issue Tracker
[Redo][Prefabs] "Redo create object" on a prefab corrupts the structure ...
Steps to repro: 1. Add a new 3D cube as a GameObject 2. Move it to the assets to make it a prefab 3. Now press undo (cmd + z) till i... Read more
BeginSendTo async socket send doesnt call callback function on first edi...
Steps to reproduce: 1. Open 'nvbg.zip' project 2. play scene (wait for 5console messages) 3. press play twice(once to exit play mode... Read more
[Android] Rendering fails on Vivante if Camera.rect is different than de...
To reproduce: 1) Open attached project and BugShowcase scene 2) Build and run on device 3) Tap "State 3" 4) Notice that only skybox ... Read more
[dll]NotImplementedException from native dll returning SAFEARRAY of BSTR
To reproduce: 1) Download attached project "MarshalSafeArrayFromNative.zip". 2)Play main scene 3)Notice "NotImplementedException" i... Read more
[IOS][GLES2][GLES3] Graphics.Blit causes logical frame buffer load on ti...
Info: Its seems during the Graphics.Blit, frame buffer is mounted without discarded data that caused logical load of last frame buff... Read more
Debugger continues instead of stepping over line.
Steps to reproduce: 1. Open project "case_790439-DebugBug Edited" 2. Open "BugScene" scene 3. Open BugCode.cs with Visual Studio 201... Read more
Animation stops before reaching designated position
Steps to reproduce: 1. Open the attached project 2. Open the available scene 3. Play the scene 4. Select 'BoosterOpeningPrefab' in t... Read more
Calling EditorSceneManager.MarkAllScenesDirty in Awake does not mark sce...
Steps to reproduce: 1. Open attached project 2. Open scene "Test" 3. Notice that it's not marked as dirty. That's because EditorSce... Read more
[Substances] Importing substance from asset store and adding it to GO th...
Steps to repro: 1. Launch Unity 2. Open asset store 3. Try to import the towel substance package Note: When the import dialog com... Read more
[Renderer] Pivot offset on the Y axis is inverted
The Y axis of the pivot setting in the particle renderer looks to be inverted. 1. Open Pivot scene from attached project. 2. Select... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
- [Android] Gfx.WaitForGfxCommandsFromMainThread high performance usage and inconsistency when built Player scene has Canvas GameObject on a specific Project