Search Issue Tracker
Does not auto select gameObject when dragged into hierarchy from project...
To reproduce:1) Create new project2) Create a GameObject3) Drag it from Hierarchy to Project View to make a prefab4) Drag the newly ... Read more
TrueTypeFontImporter.GenerateEditableFont does not work
TrueTypeFontImporter.GenerateEditableFont always generates a font that cannot be loaded as it's format is not supported. However, us... Read more
Standalone builds failing with Editor scripts nested inside of Standard ...
To reproduce this bug: 1. Open the attached project2. Notice Editor folder being in: Standard assets/Some Package/Editor folder3. Tr... Read more
Problems with CursorLockMode.Confined in Editor
To reproduce:1) Create new project2) Add C# script which would have this in Start() function:Cursor.lockState = CursorLockMode.Confi... Read more
Audio output selection window doesn't show all created child groups
How to reproduce:1. Open the attached project2. Open "AudioBug" scene (where Audio Source component is added to Directional Light, N... Read more
Checking "Best Fit" option in uGUI text makes lags on android when updating
Using uGUI text element with 'best fit' option causes it to lag for a bit on Android when text is updating. It works fine, when 'Bes... Read more
Applying "Convex" on mesh collider causes crash
To reproduce:1. Attach a mesh collider to a camera2. Toggle "Convex"3. Unity crashes Regression since 5.0.0a16 Read more
Collider.raycast from a non-convex mesh collider causes crash
MeshCollider.Raycast causes a crash, when called by a non-convex mesh collider with a dynamic rigidbody. To reproduce:1. Open repro2... Read more
Missing link to the other class in CurrentInputModule page
In the EventSystem.currentInputModule (..Documentation/html/en/ScriptReference/EventSystems.EventSystem-currentInputModule.html') de... Read more
The "#include" directive doesn't take the #ifdef/#endif into account for...
The preprocessor doesn't take into account the #if/ifdef guards for the #include directives which makes the material keywords/multic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Visible instance buffer returns 0 for every instance when using BatchDrawCommandIndirect on Adreno devices with Vulkan API
- [Android][Vulkan] Native crash in AndroidVulkanVideo::ProcessFrame and AndroidVulkanVideo::Context::~Context() when switching screens
- Screen brightness is not set to a default value when Screen.brightness is set to a negative value
- macOS app window title is not localized when built from generated Xcode project
- Unity Hub doesn't preserve the changed Channel when manually restarting the Hub