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Havok plugin for iOS broken
Havok plugin for iOS is broken. Read more
Freeze/Crash on HP_UnlockPlugin when Solver Iteration Count is set to mo...
How to reproduce:1. Open the attached project "Case_1231721" and load scene "2b1. Motion Properties - Mass"2. In the Hierarchy selec... Read more
Editor crash when creating compound colliders using DOTS
Reproduction steps:1. Open the attached project ("case_1264101-VR_Building_Project_DOTSRepro")2. Open "SampleScene" scene3. Enter Pl... Read more
PostCreateContactJacobians callback doesn't work properly when using Hav...
How to reproduce it:1. Open the user's attached project2. Load '5f. Change Surface Velocity - Havok' from 'Assets' folder3. In the H... Read more
Crash on entering Play mode when Havok Visual Debugger is open but disabled
How to reproduce:1. Open the user's attached project2. Enable Jobs>Burst>Enable Compilation3. Select "_havok-config gob" in th... Read more
[Havok Physics] GameObjects stuck in the middle of the moving part when ...
How to reproduce it:1. Open the user's attached project 'PhysTest.zip'2. Open 'NewScene' scene from 'Assets' > '_Project'3. Enter... Read more
Crash on tlsf_free when running Havok scene with profiler
Reproduction steps:1. Open the attached project “HavokCrash”2. Open the “Assets/Scenes/Test1” scene3. Open Window → Analysis → Profi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
- OS Notification Documentation is missing when following hyperlink in Notifications Settings in Hub
- Canvas Scaler sets local transforms (Position, Rotation, Scale) to 0 when Canvas is edited in Prefab Mode