Search Issue Tracker
Fixed in 10.2.0
Votes
0
Found in [Package]
2018.4
2019.4.0f1
2020.2
Issue ID
1255951
Regression
No
[ShaderGraph] Material-sourced matrices don't work with SRP Batcher
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. Observe the Cube GameObjects
Expected result: GameObjects using the same Shader with different property values appear differently when SRP Batcher is enabled or disabled
Actual result: GameObjects using the same Shader with different property values appear the same when SRP Batcher is enabled
Reproducible with: 2019.4.5f1 (7.3.1, 7.4.1), 2020.1.0f1, 2020.2.0a18 (8.2.0, 9.0.0-preview.33)
Couldn't test with: 2018.4.25f1 (Visual artifacts when downgrading)
Workaround: Disable SRP Batcher in the HDRP Asset through the Inspector's Debug mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project
Resolution Note (fix version 10.2.0):
Fixed package available in Unity 2020.2.0b8 and above