Search Issue Tracker
Fixed in 10.2.0
Votes
0
Found in [Package]
2018.4
2019.4.0f1
2020.2
Issue ID
1255951
Regression
No
[ShaderGraph] Material-sourced matrices don't work with SRP Batcher
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. Observe the Cube GameObjects
Expected result: GameObjects using the same Shader with different property values appear differently when SRP Batcher is enabled or disabled
Actual result: GameObjects using the same Shader with different property values appear the same when SRP Batcher is enabled
Reproducible with: 2019.4.5f1 (7.3.1, 7.4.1), 2020.1.0f1, 2020.2.0a18 (8.2.0, 9.0.0-preview.33)
Couldn't test with: 2018.4.25f1 (Visual artifacts when downgrading)
Workaround: Disable SRP Batcher in the HDRP Asset through the Inspector's Debug mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 10.2.0):
Fixed package available in Unity 2020.2.0b8 and above