Search Issue Tracker
Fixed in 10.2.0
Votes
0
Found in [Package]
2018.4
2019.4.0f1
2020.2
Issue ID
1255951
Regression
No
[ShaderGraph] Material-sourced matrices don't work with SRP Batcher
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. Observe the Cube GameObjects
Expected result: GameObjects using the same Shader with different property values appear differently when SRP Batcher is enabled or disabled
Actual result: GameObjects using the same Shader with different property values appear the same when SRP Batcher is enabled
Reproducible with: 2019.4.5f1 (7.3.1, 7.4.1), 2020.1.0f1, 2020.2.0a18 (8.2.0, 9.0.0-preview.33)
Couldn't test with: 2018.4.25f1 (Visual artifacts when downgrading)
Workaround: Disable SRP Batcher in the HDRP Asset through the Inspector's Debug mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Paste Settings functionality does not save the pasted settings in volume profile when reloading the project
- Getting a deprecated package for JetBrains Rider pop up when opening or creating a project
- [Android] Volume level of the same audio file is different on Samsung Galaxy Tab A8 between 2023.3.0b3 and 2023.3.0b4
- ‘Expected end of value’ warning occurs when a property declaration includes five or more variable references
- Crash on BurstCompilerService::CompileAsync when entering Play mode in a specific scene
Resolution Note (fix version 10.2.0):
Fixed package available in Unity 2020.2.0b8 and above