Search Issue Tracker
Fixed in 10.2.0
Votes
0
Found in [Package]
2018.4
2019.4.0f1
2020.2
Issue ID
1255951
Regression
No
[ShaderGraph] Material-sourced matrices don't work with SRP Batcher
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. Observe the Cube GameObjects
Expected result: GameObjects using the same Shader with different property values appear differently when SRP Batcher is enabled or disabled
Actual result: GameObjects using the same Shader with different property values appear the same when SRP Batcher is enabled
Reproducible with: 2019.4.5f1 (7.3.1, 7.4.1), 2020.1.0f1, 2020.2.0a18 (8.2.0, 9.0.0-preview.33)
Couldn't test with: 2018.4.25f1 (Visual artifacts when downgrading)
Workaround: Disable SRP Batcher in the HDRP Asset through the Inspector's Debug mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
Resolution Note (fix version 10.2.0):
Fixed package available in Unity 2020.2.0b8 and above