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Sprites don't render when a project's Platform is set to WebGL
How to reproduce: 1. Open the user attached project 2. Switch Platform to WebGL in Build Settings 3. Observe the Scene view Expecte... Read more
Nested Avatar teleports when moving it in the Timeline
How to reproduce: 1. Open user's attached "Timeline Test.zip" project 2. Click on the "Timeline Instance_OnlyAnimation" in the Hiera... Read more
Rigidbody center of mass and inertia incorrect when deleting child GameO...
Reproduction steps: 1. Open attached project "RigidbodyInertia.zip" and scene "SampleScene" 2. Enter Play Mode 3. Delete 'Parent' ->... Read more
[HDRP] Assertion failed errors are thrown on changing the resolution val...
Assertion failed errors are thrown continuously on changing the resolution value to Half. Steps to repro: 1. Create a new HDRP temp... Read more
[HDRP] ArgumentOutOfRangeException errors are thrown on undoing after ch...
-ArgumentOutOfRangeException errors are thrown on undoing after changing resolution value in HDRP Compositor. -Game view window appe... Read more
New Project in 2020.1 starts with Text Mesh Pro Preview version
While a verified For version of TMP is available, when starting a new project with any template, the version that's automatically in... Read more
[iOS] black screen is mirrored when using Airplay
Reproduction steps: 1. Create a new project and build it for iOS 2. Enable Screen Mirroring (Airplay) on your iOS device 3. Deploy t... Read more
[TextMeshPro] Resizing Margins with gizmos handle is extremely amplified...
Reproduction steps: 1. Open or create any Unity project 2. Create TextMeshPro Text GameObject 3. Rotate x-axis by at least 180 degre... Read more
Adding a break-point in the graph does not add a brake point to the code
Bolt has a break-point feature. Select a connection, right-click and you will see an option to add a break-point. Bolt has a breakpo... Read more
[Android][Vulkan] Frame Debugger on Android shows up as a white backgrou...
Reproduction steps: 1. Open the "SampleScene" Scene in the attached "1261567.zip" project 2. Switch the build platform to Android 3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box