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World space canvas are visible in the material inspector
Steps to reproduce: 1. Open attached project 2. Open scene "scene" 3. In project tab, select "New Material" and notice that canvas ... Read more
UI stretched and cut off on smaller displays
To reproduce: 1. Open attached project 2. In the menu choose Build > BuildRenderTexSceneOnly 3. Run build on dual monitor setup wit... Read more
[UI] Word Space UI is not rendered in Cardboard project VR mode
Steps to reproduce: 1. Open attached project 2. Open 'Fenix' scene 3. Make sure VR mode is enabled on 'CardboardMain' game object (... Read more
[ParticlePlayground] Crash in GenerateParticleGeometry<0,0,0,1> when ope...
Opening scene with Particle Playground particles crashes Unity. 1. Open TestSceneCrash from attached project. 2. Unity crashes. No... Read more
[OculusCV1] Reflection of sky on water doesn't work as expected
To reproduce: 1.Open attached project. 2.Open and play "Rift Water Sky Reflection Problem" scene located in assets. 3.Try slowly loo... Read more
[ComputeShader] Compute Shader mesh generating artifacts when with NVIDI...
To reproduce the issue: 1. Open the "Unity Project" Project user have attached 2. Open "Test" scene 3. Run scene 4. Victim GameObjec... Read more
[WebGL] [Windows] Audio files are converted to stereo after they are bui...
Currently, when building WebGL, the audio files produced by Windows encoder will become stereo after a build, no matter if input fil... Read more
[Camera][VR]When near clipping plane is set to "0.01" camera does not re...
Steps to reproduce: 1. Open attached project. 2. Open scene named "main". 3. Press play button in the Editor. 4. Select game object ... Read more
AssetBundle Manager does not unload AssetBundle variants
Asset Store package called "AssetBundle Manager & Example Scenes" has a script called "AssetBundleManager" which is missing line "as... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow