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if there is there is interactive cloth(like flag) in the
if there is there is interactive cloth(like flag) in the scene,if timeScale set to zero all of unity(editor and compiled project) cr... Read more
Cannot evaluate methods which have string parameters when debugging
1. Open the attached project. 2. Add a breakpoint in line 9 (Repro.cs), attach, click 'Test\Launch Repro' in menu bar. 3. Try Evalua... Read more
Public inspector fields can't separate between identically named scripts...
Repro: 1. Open the project in 'repro.zip' and goto 'reproScene'. 2. Notice that there are two 'TestScript' named scripts in the proj... Read more
5.0.0b2 conflicts instead of sharing "Recent projects" with other 5.0 ve...
To reproduce:1) Have 5.0.0b2 and any other 5.0 version installed2) Make a new project in b2(let's call it Project 1).3) Open b2 proj... Read more
Building C# projects for Universal apps fails
To reproduce:1. Create a new project2. Set the platform to Store Apps3. Set the sdk to universal, type to c# solution and enable "c#... Read more
[Transparency] Transparent shadow caster with baked lightmaps ignore til...
To reproduce:1) Create new project2) Create material in project view3) Change Rendering mode to "Cutout" or "Transparent"4) Add a te... Read more
RectTransform scale resets to 0 when playing animation
To reproduce this bug: 1. Open the attached project ( BugProj)2. Open 'BugScene'3. Select Image (Canvas->Image) in the hierarchy4... Read more
[WP8.1] Deployment sometimes fails
Deployment to WP8.1 sometimes fails, but you can still run the app that was installed on the phone afterwards. To reproduce:1. Creat... Read more
WP 8.1 fails WACK on General metadata correctness test
To reproduce:1. Create a new project, with an empty script attached in the default scene2. Build for Windows Store Apps with Phone 8... Read more
Errors when importing a project containing an audio file
Steps to reproduce : - create a new project in beta 1- import an audio clip- upgrade the project to beta 2 and notice the errors on ... Read more
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